Mississippi Science PHY.1.8
The Standard
- PHY.1
- Students will investigate and understand how to analyze and interpret data.
Given a 1D motion graph students should replicate the motion predicted by the graph.
2026 Mississippi College- and Career-Readiness Standards for Science · One-Dimensional Motion
Teacher's field guide
What This Standard Means
What Students Need to Do
- Students read the axes and time marks on a motion graph. They move along a straight line to match its direction, speed, stops, and turns.
What Mastery Looks Like
- A student can walk away, pause, and return at the times shown on a position-time graph. Given a velocity-time graph, they can change speed or direction when the graph calls for it.
Common Misconceptions
- Some students try to walk the shape of the graph instead of moving along a straight path. Others think a flat velocity line means stop, or that negative velocity means a position left of zero.
How to Assess It
- Tape a 0-to-2-meter line on the floor. Show a position-time graph that rises from 0 to 2 meters in 2 seconds, stays flat for 2 seconds, then returns to 0 in 2 seconds, and watch each student walk it.
Lesson moves
Ways to Teach It
Lay a 3-meter tape line on the floor, display a position-time graph, and have partners take turns walking it and calling out seconds.
Show flat sections on position-time and velocity-time graphs, and ask students to describe how they would move for each one.
Have pairs draw rising, flat, falling, and steeply rising position-time graph cards, then trade cards and act out each graph.
Give students a bus schedule with times and mile markers, then have them draw a position-time graph and mark each stop.
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Printable PHY.1.8 Worksheet

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Related Standards
- PHY.1.4
Use graphical analysis to derive kinematic equations.
- PHY.1.1
Investigate and analyze evidence gained through observation or experimental design regarding the one-dimensional (1-D) motion of objects. Design and conduct exp...
- PHY.1.2
Interpret and predict 1-D motion based on displacement vs. time, velocity vs. time, or acceleration vs. time graphs (e.g., free-falling objects).
- PHY.1.7
Design different scenarios, and predict graph shapes for distance/time, velocity/time, and acceleration/time graphs.
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