Ready-to-use classroom activity

Problem Posing

Students create their own problems or questions based on given content, developing deeper understanding through reverse engineering.

Grade range

3rd Grade – 12th Grade

Works across

MathematicsScience

Activity style

AnalyticalCreativeCollaborative

Problem Posing

Students create their own problems or questions based on given content, developing deeper understanding through reverse engineering.

Example lesson: Area and Perimeter Relationships (Mathematics - 4th Grade)

Materials

  • Problem posing templates with different formats
  • Shape cards with measurements
  • Grid paper for drawing shapes
  • Example problems at different complexity levels
  • Problem quality criteria checklist
  • Peer evaluation forms
  • Digital or physical math manipulatives
  • Student problem collection booklet

Preparation

Create a set of shape cards with rectangles and squares of different dimensions. Develop problem posing templates with sentence starters and structure. Prepare example problems that show different ways to ask questions about area and perimeter. Design a quality criteria checklist for evaluating created problems.

Run the activity

  1. Introduction to problem posing (5-7 minutes):
  2. Explain that mathematicians don't just solve problems—they create them
  3. Discuss how creating problems helps deepen understanding
  4. Show examples of different types of area and perimeter problems
  5. Review core concepts (8-10 minutes):
  6. Brief refresh of area and perimeter formulas and relationships
  7. Practice a few example problems that illustrate key concepts
  8. Highlight connections between area and perimeter (e.g., shapes with same area but different perimeters)
  9. Guided problem creation (10 minutes):
  10. Model the process of problem posing using a simple rectangle
  11. Demonstrate different question types you could ask:
  12. Calculation problems: 'Find the area of this rectangle.'
  13. Comparison problems: 'Which shape has the greater perimeter?'
  14. 'What if' problems: 'What happens to the area if I double the length?'
  15. Reverse problems: 'The area is 36 square units. What could the dimensions be?'
  16. Use think-aloud to model the thought process for creating good problems
  17. Problem posing practice (15-20 minutes):
  18. Distribute shape cards and problem posing templates
  19. Students create at least three different problems about their shape
  20. Each problem should be different in type or complexity
  21. Students include answer keys for their problems
  22. Teacher circulates to provide guidance and feedback
  23. Problem evaluation (5 minutes):
  24. Review the problem quality criteria:
  25. Clear wording with specific information needed
  26. Mathematically accurate and solvable
  27. Appropriate challenge level
  28. Creative or interesting approach
  29. Students self-assess their problems using the checklist
  30. Problem exchange (10-15 minutes):
  31. Students swap problems with a partner
  32. Try to solve each other's problems
  33. Provide feedback using evaluation form
  34. Discuss any unclear wording or challenges
  35. Revision and finalization (5-7 minutes):
  36. Students revise their problems based on feedback
  37. Create final versions for class problem collection
  38. Extension: Create a class problem solving book with student-created problems organized by type and difficulty.

Differentiation

For struggling students, provide more structured templates and simpler shapes. For advanced students, encourage creating multi-step problems or those involving irregular shapes. For visual learners, emphasize drawing and diagramming in problem creation.

Assessment

Evaluate created problems for mathematical accuracy, clarity, creativity, and appropriate challenge level. Assess students' ability to solve peers' problems as evidence of concept understanding. Note which problem types students gravitate toward creating, as this reveals comfort levels with different concepts.